name		SnakeMini
health		100
mp		100
speed		6
type		none
gfxshadow	1
weaploss	3
modelflag	7
diesound	data/sounds/die4.wav
riseinv		1
makeinv		4
death		2
atchain		1
nodrop		1
palette		data/chars/Snake_Eyes/idle1.png
alternatepal	data/chars/Snake_Eyes/map1.png
icon		data/chars/Snake_Eyes/icon.png


anim spawn
	drawmethod 90 90
	delay	12
	offset	100 155
	frame	data/chars/Snake_Eyes/idle3.png

anim idle
	drawmethod 90 90
	loop	1
	delay	12
	offset	100 155
	bbox	71 52 51 103
	frame	data/chars/Snake_Eyes/idle1.png
	frame	data/chars/Snake_Eyes/idle2.png
	frame	data/chars/Snake_Eyes/idle3.png

anim walk
	drawmethod 90 90
	loop	1
	delay	12
	offset	100 155
	bbox	71 52 51 103
	frame	data/chars/Snake_Eyes/walk1.png
	frame	data/chars/Snake_Eyes/walk2.png
	frame	data/chars/Snake_Eyes/walk3.png
	frame	data/chars/Snake_Eyes/walk2.png

anim attack1
	drawmethod 90 90
	delay	4
	bbox	71 52 51 103
	offset	100 155
	frame	data/chars/Snake_Eyes/punch11.png
	attack	139 59 51 21 5
	frame	data/chars/Snake_Eyes/punch12.png
	attack	0
	frame	data/chars/Snake_Eyes/punch11.png
	

anim pain
	drawmethod 90 90
	offset	100 155
	bbox	71 52 51 103
	delay	50
	frame	data/chars/Snake_Eyes/pain.png	


anim fall
	drawmethod 90 90
	offset	100 155
	delay	30
	landframe 2
	frame	data/chars/Snake_Eyes/fall1.png
	delay	300
	frame	data/chars/Snake_Eyes/fall2.png
	delay	10
	frame	data/chars/Snake_Eyes/fall3.png

anim death
	drawmethod 90 90
	offset	100 155
	delay	20
	frame	data/chars/Snake_Eyes/fall4.png
	frame	data/chars/Snake_Eyes/fall5.png

anim rise
	drawmethod 90 90
	offset	100 155
	delay	10
	frame	data/chars/Snake_Eyes/rise.png
	frame	data/chars/Snake_Eyes/get.png

anim sleep
